KidsCode Training for Mentors

Step 1. Self-assessment

The mentors will identify their skills, abilities, str ngths and weakness to conduct a class.

Conduct a self-assessment:

·         Compare your knowledge, skills and abilities= to those identified in your job description

         Do a self-assessment of your knowledge of the material you are training on.

Review course vocabulary:

         Introduction to Computer Science vocabulary supplied for map 1 behind.

Scope and Sequence:

Map 1

Module

Levels

Transfer Goals

1. Basic Syntax

1-6

Call functions in order

2. Loops

7-14

Repeat code sequen es

3. Variables

15-20

Save and access da a

4. Review - Multiplayer Arena

21

Master syntax and sequencing

Self Assessment:

         Do a self-assessment of your knowledge of the material you are training on.

Review course vocabulary:

·         Computer Science 2 vocabulary supplied for m= ap 2 behind.

Scope and Sequence:<= /span>

Map 2

Module=

First Level

Transfer Goals

Conditionals (if)

Defense of Plainswood

Check expression before executing

6. Conditionals (else)

Back to Back

Execute default code

7. Nested Conditionals

Forest Fire Dancin g

Put one conditional inside another

8. Functions

Village Rover

Save code for later

9. Events

Backwoods Buddy

Listen for events and execute code

10. Review - Multiplayer Arena

Power Peak

Design and implement algorithms